The main reason to include the Nemesis Strike Force detachment, however, is that it provides all units in the formation with the option to arrive from Deep Strike on turn one while also mimicking Eldar by being able to both run and shoot in the same turn that they arrive from Deep Strike. Having only one compulsory Troops choice can help players for skipping a slot they may not necessarily want to invest too much into, while the extra Elites slot is only really there for builds laden with both Paladins and Purifiers (though the latter unit requires Drop Pods in this detachment for it to work effectively). Ultimately though, typical Grey Knight builds in 1850 points or lower generally won't fill up a standard force organization chart anyway because of their high points costs and as such the "restrictions" here aren't really hurtful in practice. Nemesis Strike Force Detachment - As far as unique detachments are concerned, this seems like one of the more restrictive at first only 4 Troops slots, 2 Fast Attack Slots and 2 Heavy Support slots with 4 Elites slots being the trade-off doesn't leave a good first impression.
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